PUBG New Update: Everything You Need To Know
PUBG Mobile Update 0.16.0 For Android And IOS: Everything You Need To Know
The much-awaited update for the PUBG enthusiasts would knock on your Smartphone notification section in a few hours from now. Scheduled to roll out on December 11 in both Google Play and the iPhone App Store, the new update would come up with tons of changes, fixes, new features and well the long-awaited Death Rage mode. This update requires approximately 0.67 GB of storage space on Android and iOS for users who have installed the older version.
The PUBG 0.16.0 update would come up with two new modes including EvoGround mode: RageGear, the new Winter Festival including Snow Paradise and Healing Updates, alongside Classic Mode changes.
As we already told you, the new EvoGround mode would be based entirely on ammo-loaded cars and all about demolishing the enemies. In the mode, players would be allocated randomly in two individual teams. The driver and the shooter selection would get done on a random basis. And the team who manages to demolish the opponents would snatch the crown. All these vehicles would pack an arsenal of powerful weapons that would enlist mounted Gatling, mounted Shotgun, and mounted RPG.
Alongside shooters, the driver would also be able to use guns while driving, and both of them would be able to unlock new items.
The Rage Gear-TDM Mode
The RageGear-TDM mode would offer a point each for destroying an enemy vehicle. The highest-scoring team would win the round. And the new Pick Up mode would allow on sides retrieving points Crates to win.
The Snow Paradise- Classic Mode
In this mode, the players would get a chance to enter Snow Paradise when queuing for Erangel in Classic mode. Once a player begins the match, they will be able to take cable cars on snow mountains and play freestyle snowboarding.
EvoGround – Loadout
The all-new update would come up with a Loadout feature. Players can now enter the Armory system from the Team Deathmatch Selection screen and access the Inventory screen to edit the weapon and items they bring into the match. Loadouts can get switched freely when entering Team Deathmatch and during respawning.
The variety of weapons that you can use in the loadout increases along with your Evo Level. Each firearm has its mastery level, which players can raise to unlock more attachments.
The firearms, ammo and other resources that are generated at the spawn point in the Team Deathmatch map will be removed. By default, all guns that are dropped when an enemy is killed in Team Deathmatch will have all attachments.
Alongside, the 0.16.0 update also comes up with tons of new changes, updates and a new feature which are listed below:
A button to switch to FPP has been added to TPP in Classic, Arcade and Training grounds.
Tap the button to switch to FPP even while inside a TPP match.
The button can be moved and even be disabled in settings.
Classic mode – Healing while moving
Medical items that players can use while moving including Med Kits, Painkillers, Energy Drinks, Bandages, First Aid Kits, Adrenaline Syringes and some consumables from other modes.
Movement speed will get reduced while using consumables.
Classic mode – Healing continuously
Bandages can be used continuously automatically to restore health.
The same ornament is used for Level 1, 2 and 3 backpacks of the same type. –
Ornaments sway naturally after they are hung on a bag.
Spectator tier restrictions
Low-tier players will no longer be able to spectate high-tier players
Prevent cheaters from benefiting illegally from this feature.
Friendly fire kill restrictions
Players can choose to prevent the teammate who knocks them out or kills them, from picking up their items in Death Crates.
Report a teammate for a friendly fire to stop the responsible teammate from performing further actions during the current match.
Added a sliding setting feature.
The sliding feature can be enabled/disabled in Settings.
Once it is disabled, sliding will not be triggered in Team Deathmatch, the actions of Classic mode will be maintained.
The Gallery will display resources from the last two seasons to make it easier for players to collect and search for things.
Players will receive a reward once they collect all items in the Theme Gallery.
Playing again after the match is done
After solo players complete a game, they can invite their teammates to play another game.
Those who accept the invitation will return to the Lobby automatically and team up with the player.
Adding friends after the match is done
After completing a game, players can tap and use the Invite Friend feature under their own Avatar on the results page.
When the invite friend feature is used, teammates will see the invitations sent by players.
Teammates can directly add players as a friend without waiting for the player to verify it again.
Enable the auto-buffering feature in Settings to automatically detect the combat frame rate.
If the frame rate is too low, it will help players lower the graphics quality of the match for smooth combat experience.
Added RageGear mode to rooms.
Pack download reward
Added a map download reward guide. Download to collect the corresponding rewards.
Added achievements related to the reporting of plug-ins and RageGear.
Classic mode – Firearm balancing
Bolt action sniper rifles: Damage to the torso increased by 30%, from 1.0 to 1.3.
AWM: Bullet damage lowered slightly from 132 to 120.
SMG: Damage to the torso increased by 5% and damage to the limbs increased by 5%.
Crossbow: Damage to the torso increased by 40%, from 1.0 to 1.4, and damage to the limbs increased by 20% from 1.0 to 1.2.
S12K: Damage of each bullet increased from 22 to 24.
Sawed-off Shotgun: Damage of each shot fired increased from 20 to 22.
S686/S1897: Damage of each bullet increased from 24 to 26.
Shotguns: The maximum traveling distance of shots decreased from 1,000m to 150m.
Duckbill: Changed “increased the horizontal spread of shotgun bullets and reduced vertical spread” to “increased the vertical spread of shotgun bullets and reduced horizontal spread”.
Improvements to the BRDM-2
When players are already in the vehicle, only teammates can get in.
Players from other teams cannot get in.
Improved the angle when leaning to the left to give players a better vantage point.
Further reduced lag in Team Deathmatch.
Improved the rendering resource usage for high-spec models in TDM.
Reduced resource usage for some high-spec models.
Improved the basic frame rate of some low-spec models to increase smoothness.
Further reduced the resource usage of various models in battle.
Smoothness when rotating the camera, opening scope and moving through the map has been improved.
Reduced the loading time required for some Android devices to enter the battle.
Optimized the switching between different actions to make actions look smoother and more natural when switching between them quickly.
Customizable settings of Team Deathmatch are now separate from Infection mode settings.
Players can set different UIs for Classic mode, Team Deathmatch, and Infection.
Improved outfit selection to select the gender before the facial shape, hair color, and other parameters.